CommonEvent 901
Name = "混沌迷宮移動"

  999([901])
  FadeoutScreen([])
  ControlVariables([121, 121, 1, 0, 1])
  ConditionalBranch([1, 151, 0, 0, 0])
    ConditionalBranch([1, 121, 0, 100, 2])
      ControlVariables([149, 149, 1, 0, 10])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 121, 0, 101, 1])
      ConditionalBranch([1, 121, 0, 200, 2])
        ControlVariables([149, 149, 1, 0, 50])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 121, 0, 201, 1])
      ConditionalBranch([1, 121, 0, 300, 2])
        ControlVariables([149, 149, 1, 0, 250])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 121, 0, 301, 1])
      ControlVariables([149, 149, 1, 0, 500])
      Empty([])

    BranchEnd([])
    ControlVariables([150, 150, 1, 0, 10])
    CallCommonEvent([918])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 151, 0, 1, 0])
    ControlVariables([149, 149, 1, 0, 30])
    ControlVariables([150, 150, 1, 0, 50])
    CallCommonEvent([918])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 151, 0, 2, 0])
    ControlVariables([149, 149, 1, 0, 50])
    ControlVariables([150, 150, 1, 0, 50])
    CallCommonEvent([918])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 151, 0, 3, 0])
    ControlVariables([149, 149, 1, 0, 200])
    ControlVariables([150, 150, 1, 0, 50])
    CallCommonEvent([918])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 151, 0, 4, 0])
    ControlVariables([149, 149, 1, 0, 500])
    ControlVariables([150, 150, 1, 0, 50])
    CallCommonEvent([918])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 151, 0, 5, 0])
    ControlVariables([149, 149, 1, 0, 3000])
    ControlVariables([150, 150, 1, 0, 50])
    CallCommonEvent([918])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 151, 0, 99, 0])
    ControlVariables([150, 150, 1, 0, 20])
    CallCommonEvent([918])
    ControlVariables([127, 127, 0, 1, 121])
    ControlVariables([127, 127, 5, 0, 5])
    ConditionalBranch([1, 127, 0, 1, 0])
      ControlVariables([149, 149, 3, 0, 2])
      Empty([])

    BranchEnd([])
    ControlVariables([127, 127, 0, 1, 121])
    ControlVariables([127, 127, 5, 0, 10])
    ConditionalBranch([1, 127, 0, 1, 0])
      ControlVariables([157, 157, 1, 0, 1])
      ConditionalBranch([1, 157, 0, 10, 1])
        ControlVariables([157, 157, 0, 0, 10])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  CallCommonEvent([900])
  ControlSwitches([31, 31, 1])
  ControlSwitches([32, 32, 1])
  ControlSwitches([33, 33, 1])
  ControlSwitches([34, 34, 1])
  ControlSwitches([35, 35, 1])
  ControlSwitches([36, 36, 1])
  ControlVariables([125, 125, 0, 2, 1, 3])
  ControlSwitches([42, 47, 1])
  ControlSwitches([50, 51, 1])
  ControlSwitches([57, 60, 1])
  ControlSwitches([74, 80, 1])
  ControlSwitches([421, 426, 1])
  ControlSwitches([55, 55, 1])
  ControlVariables([11, 11, 0, 2, 1, 3])
  ConditionalBranch([1, 11, 0, 1, 0])
    ControlSwitches([42, 42, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 2, 0])
    ControlSwitches([43, 43, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 3, 0])
    ControlSwitches([44, 44, 0])
    Empty([])

  BranchEnd([])
  ControlVariables([140, 145, 0, 2, 1, 30])
  ConditionalBranch([1, 150, 0, 0, 1])
    ConditionalBranch([1, 150, 0, 2000, 2])
      ConditionalBranch([1, 140, 0, 27, 1])
        ControlVariables([140, 140, 0, 0, 26])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 141, 0, 20, 1])
        ControlVariables([141, 141, 0, 0, 19])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 142, 0, 20, 1])
        ControlVariables([142, 142, 0, 0, 19])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 143, 0, 20, 1])
        ControlVariables([143, 143, 0, 0, 19])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 144, 0, 20, 1])
        ControlVariables([144, 144, 0, 0, 19])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 145, 0, 20, 1])
        ControlVariables([145, 145, 0, 0, 19])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 150, 0, 2001, 1])
    ConditionalBranch([1, 150, 0, 6000, 2])
      ConditionalBranch([1, 140, 0, 30, 1])
        ControlVariables([140, 140, 0, 0, 29])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 141, 0, 27, 1])
        ControlVariables([141, 141, 0, 0, 26])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 142, 0, 27, 1])
        ControlVariables([142, 142, 0, 0, 26])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 143, 0, 27, 1])
        ControlVariables([143, 143, 0, 0, 26])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 144, 0, 27, 1])
        ControlVariables([144, 144, 0, 0, 26])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 145, 0, 27, 1])
        ControlVariables([145, 145, 0, 0, 26])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ControlVariables([126, 126, 0, 0, 0])
  ControlVariables([17, 17, 0, 2, 1, 10])
  ConditionalBranch([1, 17, 0, 4, 2])
    ControlVariables([126, 126, 0, 2, 1, 62])
    ConditionalBranch([1, 123, 0, 9, 1])
      ControlVariables([126, 126, 0, 2, 1, 70])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ControlVariables([129, 129, 0, 0, 0])
  ControlVariables([128, 128, 0, 2, 1, 3])
  ControlVariables([130, 130, 0, 2, 1, 2])
  ConditionalBranch([1, 131, 0, 1, 1])
    ConditionalBranch([1, 121, 1, 131, 1])
      ConditionalBranch([0, 66, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["You reached floor \\V[131] like Black Alice requested!\nYou were given some items as a reward!"])
        ShowText([""])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ControlVariables([15, 15, 0, 2, 1, 4])
        ConditionalBranch([1, 15, 0, 1, 0])
          ChangeWeapons([118, 0, 0, 1, false])
          ChangeArmor([3559, 0, 0, 1, false])
          Empty([])

        BranchEnd([])
        ConditionalBranch([1, 15, 0, 2, 0])
          ChangeWeapons([172, 0, 0, 1, false])
          ChangeArmor([2708, 0, 0, 1, false])
          Empty([])

        BranchEnd([])
        ConditionalBranch([1, 15, 0, 3, 0])
          ChangeWeapons([329, 0, 0, 1, false])
          ChangeWeapons([1359, 0, 0, 1, false])
          Empty([])

        BranchEnd([])
        ConditionalBranch([1, 15, 0, 4, 0])
          ChangeWeapons([721, 0, 0, 1, false])
          ChangeWeapons([1209, 0, 0, 1, false])
          Empty([])

        BranchEnd([])
        ChangeItems([26, 0, 0, 1])
        ChangeItems([27, 0, 0, 1])
        ControlSwitches([66, 66, 1])
        ControlVariables([131, 131, 0, 0, 0])
        Empty([])

      BranchEnd([])
      ConditionalBranch([0, 67, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["You reached floor \\V[131] like Black Alice requested!\nYou were given some items as a reward!"])
        ShowText([""])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ControlVariables([15, 15, 0, 2, 1, 3])
        ConditionalBranch([1, 15, 0, 1, 0])
          ChangeWeapons([886, 0, 0, 1, false])
          ChangeArmor([2859, 0, 0, 1, false])
          Empty([])

        BranchEnd([])
        ConditionalBranch([1, 15, 0, 2, 0])
          ChangeWeapons([583, 0, 0, 1, false])
          ChangeArmor([2860, 0, 0, 1, false])
          Empty([])

        BranchEnd([])
        ConditionalBranch([1, 15, 0, 3, 0])
          ChangeWeapons([616, 0, 0, 1, false])
          ChangeWeapons([2458, 0, 0, 1, false])
          Empty([])

        BranchEnd([])
        ChangeItems([28, 0, 0, 1])
        ChangeItems([29, 0, 0, 1])
        ControlSwitches([67, 67, 1])
        ControlVariables([131, 131, 0, 0, 0])
        Empty([])

      BranchEnd([])
      ConditionalBranch([0, 68, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["You reached floor \\V[131] like Black Alice requested!\nYou were given some items as a reward!"])
        ShowText([""])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ControlVariables([15, 15, 0, 2, 1, 3])
        ConditionalBranch([1, 15, 0, 1, 0])
          ChangeArmor([98, 0, 0, 1, false])
          ChangeWeapons([3158, 0, 0, 1, false])
          Empty([])

        BranchEnd([])
        ConditionalBranch([1, 15, 0, 2, 0])
          ChangeArmor([227, 0, 0, 1, false])
          ChangeWeapons([3260, 0, 0, 1, false])
          Empty([])

        BranchEnd([])
        ConditionalBranch([1, 15, 0, 3, 0])
          ChangeArmor([322, 0, 0, 1, false])
          ChangeWeapons([3358, 0, 0, 1, false])
          Empty([])

        BranchEnd([])
        ChangeItems([30, 0, 0, 1])
        ChangeItems([31, 0, 0, 1])
        ControlSwitches([68, 68, 1])
        ControlVariables([131, 131, 0, 0, 0])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 121, 0, 1, 1])
    ConditionalBranch([1, 123, 0, 9, 2])
      ControlVariables([127, 127, 0, 1, 121])
      ControlVariables([127, 127, 5, 0, 100])
      ConditionalBranch([1, 127, 0, 0, 0])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 665, 18, 29, 8, 0])
        ControlSwitches([61, 61, 1])
        ControlSwitches([62, 62, 1])
        ControlSwitches([63, 63, 1])
        ControlSwitches([64, 64, 1])
        ControlSwitches([65, 65, 1])
        ControlSwitches([69, 69, 1])
        ControlSwitches([70, 70, 1])
        ControlSwitches([71, 71, 1])
        ControlSwitches([72, 72, 1])
        ControlSwitches([427, 441, 1])
        FadeinScreen([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Labyrinth of Chaos:Floor \\V[121]\nRare points:\\V[150]"])
        ShowText([""])
        CallCommonEvent([929])
        ControlSwitches([73, 73, 1])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      ControlVariables([127, 127, 0, 1, 121])
      ControlVariables([127, 127, 5, 0, 10])
      ConditionalBranch([1, 127, 0, 0, 0])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 705, 13, 24, 8, 0])
        ControlSwitches([61, 61, 1])
        ControlSwitches([62, 62, 1])
        ControlSwitches([63, 63, 1])
        ControlSwitches([64, 64, 1])
        ControlSwitches([65, 65, 1])
        ControlSwitches([69, 69, 1])
        ControlSwitches([70, 70, 1])
        ControlSwitches([71, 71, 1])
        ControlSwitches([72, 72, 1])
        ControlSwitches([427, 441, 1])
        FadeinScreen([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Labyrinth of Chaos:Floor \\V[121]\nRare points:\\V[150]"])
        ShowText([""])
        CallCommonEvent([929])
        ControlSwitches([73, 73, 1])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 123, 0, 10, 0])
      ControlVariables([127, 127, 0, 1, 121])
      ControlVariables([127, 127, 5, 0, 5])
      ConditionalBranch([1, 127, 0, 0, 0])
        ControlVariables([157, 157, 1, 0, 1])
        ConditionalBranch([1, 157, 0, 10, 1])
          ControlVariables([157, 157, 0, 0, 10])
          Empty([])

        BranchEnd([])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 665, 18, 29, 8, 0])
        ControlSwitches([61, 61, 1])
        ControlSwitches([62, 62, 1])
        ControlSwitches([63, 63, 1])
        ControlSwitches([64, 64, 1])
        ControlSwitches([65, 65, 1])
        ControlSwitches([69, 69, 1])
        ControlSwitches([70, 70, 1])
        ControlSwitches([71, 71, 1])
        ControlSwitches([72, 72, 1])
        ControlSwitches([427, 441, 1])
        FadeinScreen([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Labyrinth of Chaos:Floor \\V[121]\nRare points:\\V[150]"])
        ShowText([""])
        CallCommonEvent([929])
        ControlSwitches([73, 73, 1])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 127, 0, 4, 0])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 705, 13, 24, 8, 0])
        ControlSwitches([61, 61, 1])
        ControlSwitches([62, 62, 1])
        ControlSwitches([63, 63, 1])
        ControlSwitches([64, 64, 1])
        ControlSwitches([65, 65, 1])
        ControlSwitches([69, 69, 1])
        ControlSwitches([70, 70, 1])
        ControlSwitches([71, 71, 1])
        ControlSwitches([72, 72, 1])
        ControlSwitches([427, 441, 1])
        FadeinScreen([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Labyrinth of Chaos:Floor \\V[121]\nRare points:\\V[150]"])
        ShowText([""])
        CallCommonEvent([929])
        ControlSwitches([73, 73, 1])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 48, 1])
    ConditionalBranch([1, 127, 0, 2, 1])
      ConditionalBranch([1, 127, 0, 9, 2])
        ConditionalBranch([1, 123, 0, 10, 0])
          ControlVariables([11, 11, 0, 2, 1, 3])
          Empty([])

        Else([])
          ControlVariables([11, 11, 0, 2, 1, 7])
          Empty([])

        BranchEnd([])
        ConditionalBranch([1, 11, 0, 1, 0])
          CallCommonEvent([899])
          ExitEventProcessing([])
          Empty([])

        BranchEnd([])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ControlSwitches([48, 48, 1])
  ControlSwitches([73, 73, 0])
  ConditionalBranch([1, 123, 0, 1, 0])
    CallCommonEvent([891])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Eternal Forest:Floor \\V[121]\nRare points:\\V[150]"])
    ShowText([""])
    CallCommonEvent([921])
    ControlSwitches([73, 73, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 123, 0, 2, 0])
    CallCommonEvent([892])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Carnage Hill:Floor \\V[121]\nRare points:\\V[150]"])
    ShowText([""])
    CallCommonEvent([922])
    ControlSwitches([73, 73, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 123, 0, 3, 0])
    CallCommonEvent([893])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sea of Truth:Floor \\V[121]\nRare points:\\V[150]"])
    ShowText([""])
    CallCommonEvent([923])
    ControlSwitches([73, 73, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 123, 0, 4, 0])
    CallCommonEvent([894])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Oblivion Desert:Floor \\V[121]\nRare points:\\V[150]"])
    ShowText([""])
    CallCommonEvent([924])
    ControlSwitches([73, 73, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 123, 0, 5, 0])
    CallCommonEvent([895])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Recursion Cavern:Floor \\V[121]\nRare points:\\V[150]"])
    ShowText([""])
    CallCommonEvent([925])
    ControlSwitches([73, 73, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 123, 0, 6, 0])
    CallCommonEvent([896])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Phase Tower:Floor \\V[121]\nRare points:\\V[150]"])
    ShowText([""])
    CallCommonEvent([928])
    ControlSwitches([73, 73, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 123, 0, 7, 0])
    CallCommonEvent([897])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Town of Demise:Floor \\V[121]\nRare points:\\V[150]"])
    ShowText([""])
    CallCommonEvent([926])
    ControlSwitches([73, 73, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 123, 0, 8, 0])
    CallCommonEvent([898])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Infinite Chaos:Floor \\V[121]\nRare points:\\V[150]"])
    ShowText([""])
    CallCommonEvent([927])
    ControlSwitches([73, 73, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 123, 0, 9, 1])
    ControlVariables([11, 11, 0, 2, 1, 8])
    ConditionalBranch([1, 11, 0, 1, 0])
      CallCommonEvent([891])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Labyrinth of Chaos:Floor \\V[121]\nRare points:\\V[150]"])
      ShowText([""])
      CallCommonEvent([921])
      ControlSwitches([73, 73, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      CallCommonEvent([892])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Labyrinth of Chaos:Floor \\V[121]\nRare points:\\V[150]"])
      ShowText([""])
      CallCommonEvent([922])
      ControlSwitches([73, 73, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      CallCommonEvent([893])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Labyrinth of Chaos:Floor \\V[121]\nRare points:\\V[150]"])
      ShowText([""])
      CallCommonEvent([923])
      ControlSwitches([73, 73, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      CallCommonEvent([894])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Labyrinth of Chaos:Floor \\V[121]\nRare points:\\V[150]"])
      ShowText([""])
      CallCommonEvent([924])
      ControlSwitches([73, 73, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      CallCommonEvent([895])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Labyrinth of Chaos:Floor \\V[121]\nRare points:\\V[150]"])
      ShowText([""])
      CallCommonEvent([925])
      ControlSwitches([73, 73, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 6, 0])
      CallCommonEvent([896])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Labyrinth of Chaos:Floor \\V[121]\nRare points:\\V[150]"])
      ShowText([""])
      CallCommonEvent([928])
      ControlSwitches([73, 73, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 7, 0])
      CallCommonEvent([897])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Labyrinth of Chaos:Floor \\V[121]\nRare points:\\V[150]"])
      ShowText([""])
      CallCommonEvent([926])
      ControlSwitches([73, 73, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 8, 0])
      CallCommonEvent([898])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Labyrinth of Chaos:Floor \\V[121]\nRare points:\\V[150]"])
      ShowText([""])
      CallCommonEvent([927])
      ControlSwitches([73, 73, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Empty([])
